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Art in Board Games
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More Games Please
Art in Board Games
Interview Archive
Marketing
Photography
About
Art in Board Games
Interview Archive
Marketing
Photography
About
Art in Board Games 3 Ross Connell 17/02/2026 Art in Board Games 3 Ross Connell 17/02/2026

Micro Macro Board Game Art - The Perfectly Staged Crime - Interview with Johannes Sich

What's special about the concept? It's one big picture, but you can find the same character at multiple spots, doing different things at different moments in time.

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Interview, Art in Board Games 3 Ross Connell 24/04/2025 Interview, Art in Board Games 3 Ross Connell 24/04/2025

Parks (2nd Edition) Board Game Art - Reimagining the Hit National Parks Game - Interview with Josh Emrich (Issue #72)

“Some connect with an illustration because it captures a personal experience, others are drawn to a particular animal, and some simply love the way the sky makes them feel…”

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Interview, Art in Board Games 3 Ross Connell 25/03/2025 Interview, Art in Board Games 3 Ross Connell 25/03/2025

Confusing Lands Board Game - Combining Art & Game Design - Interview with Zak Eidsvoog (Issue #69)

“I got my first couple of board game clients after I did a self-directed fan redesign project where I made new art and graphic design for a game I really love..”

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Interview, Art in Board Games 2 Ross Connell 14/06/2019 Interview, Art in Board Games 2 Ross Connell 14/06/2019

Kwanchai Moriya: Art in Board Games #58

I was turning 30 without a clear path, and absolutely buried in loans paid for private art school, and going through quite a bit in my personal life. I unsuccessfully applied for job after job on my college’s job board for anything art-related…

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Interview, Art in Board Games 1 Ross Connell 15/08/2017 Interview, Art in Board Games 1 Ross Connell 15/08/2017

Jordi Roca: Art in Board Games #12

This project meant working on a game for the revered authors of War of the Ring, surely one of the best strategic games for two players that exists and a massively popular best-seller. For David and I, it was a challenge to accept and live up to the demands of this project..

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Interview, Art in Board Games 1 Ross Connell 09/08/2017 Interview, Art in Board Games 1 Ross Connell 09/08/2017

Flamme Rouge - Ossi Hiekkala: Art in Board Games #11

When I was asked if I would like to make illustrations for a bicycle racing game, it didn’t take me more that half a second to say ”YES!”. As a road bicycling enthusiast the subject was more than pleasing, but when I playtested it, I was thrilled. It really was a game.. 

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Interview, Art in Board Games 1 Ross Connell 31/07/2017 Interview, Art in Board Games 1 Ross Connell 31/07/2017

Roland MacDonald: Art in Board Games #10

A project always starts with research. First broadly, everything to do with the theme. Then narrowing down to the different elements required for the illustrations. I make a new Pinterest board for each project and look at as many different approaches and sources as possible to get away from the obvious.

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Interview, Art in Board Games 1 Ross Connell 24/07/2017 Interview, Art in Board Games 1 Ross Connell 24/07/2017

Ryan Goldsberry: Art in Board Games #9

The biggest issue with Fugitive was the amount of art that was needed. The cards are numbered (0 - 42) and we decided that each card would be unique and that if you laid the cards all out in order, you could see a story and a chase taking place...

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Interview, Art in Board Games 1 Ross Connell 18/07/2017 Interview, Art in Board Games 1 Ross Connell 18/07/2017

Atha Kanaani: Art in Board Games #8

[..] it was my first “big” board. There was some art already done and I had to respect the style by making mine very similar. When you don’t have a lot of experience, it’s a little bit scary because the board is the part where players are going to live their adventure..

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Interview, Art in Board Games 1 Ross Connell 11/07/2017 Interview, Art in Board Games 1 Ross Connell 11/07/2017

Pierô: Art in Board Games #7

This project should have been the best moment in my career. I was working with only friends (game designers and publishers) on a very fun and original game. Everything was supposed to be cool. Unfortunately, I’ve realised since then that it’s always when I think it will be cool and quick that it’s a painful and slow process..

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Oh hey. I played in an Unmatched Tournament recently where I was the T-Rex from Jurassic Park. I felt pretty invincible, then Harry Houdini danced around with his magical ways and kicked the shit out of me. The end.
2026 and still loving Ark Nova, even when my wife wins easily. This is physically and digitally (bga) one of my most played games of the last few years. Highly recommended for players who like a more complex game that gives you a new puzzle every pla
New year. New job. Already lurking in the @manticgames store to check out Halo Flashpoint. This could be bad for my wallet!

#halo #haloflashpoint #manticgames
Agricola isn't really a game you ever feel like you're thriving in. The farmers in Agricola have a hard life, grinding out enough food per harvest or they'll need to beg to survive. There's no shame in struggling to get by, just keep grinding away, n
 

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