Interview, Art in Board Games 2 Ross Connell Interview, Art in Board Games 2 Ross Connell

Untamed - Feral Factions: Art in Board Games #60

I think that the downfall of a lot of high fantasy themed media is that you either love it or you're indifferent to it at best. However, everybody knows what a Tiger, a Panda or Rabbit is and a lot of people have some sort of connection with animals. I think this automatically lowers the barrier of entry and allows people to actually look further than the theme…

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Interview, Art in Board Games 2 Ross Connell Interview, Art in Board Games 2 Ross Connell

Chronicles of Crime Board Game Art - Interview with Matijos Gebreselassie (Issue #57)

The art director should be in charge of the final stitching of art components so they come together as one. You try to avoid the effect of a Frankenstein being put together from lots of different elements. It doesn't mean that only your art style goes on top of the last edit, it could be anyone's from the team, it's just a matter of keeping it all consistent at the end.

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Interview, Art in Board Games 2 Ross Connell Interview, Art in Board Games 2 Ross Connell

Wingspan Board Game Art - How the Hit Board Game was Made - Interview with Elizabeth Hargrave, Jamey Stegmaier, and Natalia Rojas (Issue #52)

Birds are the perfect subject to learn how to draw and to practice. There are so many species, different looking, so many colors, textures, etc and that’s why I enjoy it. Every bird illustration offers new challenges and more learning opportunities…

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