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Art in Board Games
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More Games Please
Art in Board Games
Interview Archive
Marketing
Photography
About
Art in Board Games
Interview Archive
Marketing
Photography
About
Interview, Art in Board Games 1 Ross Connell 26/02/2018 Interview, Art in Board Games 1 Ross Connell 26/02/2018

Donning the Purple: Art in Board Games #30

Joeri Lefevre provided all the card art and the amazing box art. I wanted his art pieces to be classical and to depict different situations in the daily life of Roman people [..]

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Interview, Art in Board Games 1 Ross Connell 19/02/2018 Interview, Art in Board Games 1 Ross Connell 19/02/2018

Neverland Rescue - Jacqui Davis: Art in Board Games #29

When I started out I tried to do everything for fear of upsetting people, and I still catch myself falling into that mindset every now and then. But I think it’s better to be upfront with clients at the start about deadlines, or whatever the issue may be, rather than dropping nasty surprises on them later..

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Art in Board Games 1, Interview, Audio Ross Connell 12/02/2018 Art in Board Games 1, Interview, Audio Ross Connell 12/02/2018

Escape the Dark Castle - Alex Crispin: Art in Board Games #28

This week I'm interviewing Alex Crispin the illustrator of brand new game Escape the Dark Castle by Themeborne. As we both live in Nottingham it seemed only right we meet up in person to have a face to face chat. 

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Interview, Art in Board Games 1 Ross Connell 05/02/2018 Interview, Art in Board Games 1 Ross Connell 05/02/2018

Unearth - Jesse Riggle: Art in Board Games #27

I'd also recently moved to Europe for a stint and loved seeing all the old castles and wanted to do something with that. So I combined that with my affinity for isometric projections and started to play around and liked where it went. The game features a bunch of unique environments, such as..

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Interview, Art in Board Games 1 Ross Connell 22/01/2018 Interview, Art in Board Games 1 Ross Connell 22/01/2018

Andrew Bosley: Art in Board Games #26

Never stop learning and practicing! As my professors used to tell me, it’s the mileage that matters. There are plenty of people with pure, raw, exceptional talent, that have their path laid out for them. But the rest of us just need to work hard. For both art and game design..

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Interview, Art in Board Games 1 Ross Connell 08/01/2018 Interview, Art in Board Games 1 Ross Connell 08/01/2018

Tania Walker: Art in Board Games #25

Achieving my life’s dream at 21 was eye-opening. Setting aside the 70-hour working weeks, what I found at Disney was that I didn’t enjoy being a cog in an enormous machine. Turned out what I really wanted was not to work with a specific company, but rather, the chance to shape my creative work in a meaningful way...

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Interview, Art in Board Games 1 Ross Connell 11/12/2017 Interview, Art in Board Games 1 Ross Connell 11/12/2017

Pyramid Arcade - Eileen Tjan: Art in Board Games #24

The biggest challenge is that there’s no literal interpretation of the board game outside of the pieces. So, we had to concept an entire art style and brand around two pieces of information: there are many games you can play with pyramids, and the pieces themselves...

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Interview, Art in Board Games 1 Ross Connell 05/12/2017 Interview, Art in Board Games 1 Ross Connell 05/12/2017

STEM: Epic Heroes - George Doutsiopoulos: Art in Board Games #23

The timing was perfect and so was the theme of the board game. Some of my favorite things in the world are science, character illustration and board games, and STEM perfectly combined all three. What is more, I absolutely love vintage themes...

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Interview, Art in Board Games 1 Ross Connell 27/11/2017 Interview, Art in Board Games 1 Ross Connell 27/11/2017

Todd Sanders: Art in Board Games #22

In taking apart another designer’s work and re-visioning it, you learn the inner workings of the mechanics and how the game is put together, thereby learning something about the design process. I suppose the best thing I have learned is to be open with my work [..]

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Interview, Art in Board Games 1 Ross Connell 20/11/2017 Interview, Art in Board Games 1 Ross Connell 20/11/2017

Dawn of Peacemakers - Sami Laakso: Art in Board Games #21

As I do both the illustrations and graphic design for my board games, I usually start with a crude layout for my prototype. While the first prototypes can be rough around the edges, I try to make them as user-friendly and clean as possible..

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Oh hey. I played in an Unmatched Tournament recently where I was the T-Rex from Jurassic Park. I felt pretty invincible, then Harry Houdini danced around with his magical ways and kicked the shit out of me. The end.
2026 and still loving Ark Nova, even when my wife wins easily. This is physically and digitally (bga) one of my most played games of the last few years. Highly recommended for players who like a more complex game that gives you a new puzzle every pla
New year. New job. Already lurking in the @manticgames store to check out Halo Flashpoint. This could be bad for my wallet!

#halo #haloflashpoint #manticgames
Agricola isn't really a game you ever feel like you're thriving in. The farmers in Agricola have a hard life, grinding out enough food per harvest or they'll need to beg to survive. There's no shame in struggling to get by, just keep grinding away, n
 

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