Untamed - Feral Factions: Art in Board Games #60
I think that the downfall of a lot of high fantasy themed media is that you either love it or you're indifferent to it at best. However, everybody knows what a Tiger, a Panda or Rabbit is and a lot of people have some sort of connection with animals. I think this automatically lowers the barrier of entry and allows people to actually look further than the theme…
Atommix: Art in Board Games #59
Art shouldn't be in a museum where you need to go especially and pay money if you want to explore aesthetics, it should surround us…
Kwanchai Moriya: Art in Board Games #58
I was turning 30 without a clear path, and absolutely buried in loans paid for private art school, and going through quite a bit in my personal life. I unsuccessfully applied for job after job on my college’s job board for anything art-related…
Chronicles of Crime Board Game Art - Interview with Matijos Gebreselassie (Issue #57)
The art director should be in charge of the final stitching of art components so they come together as one. You try to avoid the effect of a Frankenstein being put together from lots of different elements. It doesn't mean that only your art style goes on top of the last edit, it could be anyone's from the team, it's just a matter of keeping it all consistent at the end.
Magda Markowska: Art in Board Games #56
To tell you the truth, when I started to work as an artist I decided to learn from the absolute basics. I spent almost the whole year, at least one hour each day, just learning anatomy from tutorials on the internet or books…
Sarah Keele: Art in Board Games #55
The Salem witch trials was a dark time in American history and there were a lot of innocent victims, self righteous individuals and perpetrators. Lots of death, fear, lies and betrayal…
Feudum - Justin Schultz and Mark Swanson: Art in Board Games #54
When Mark and I discussed the art style, Mark had a very specific vision in mind, which can be a double-edged sword! A lot of people struggle with vision and don't know what they want (or don't want) until they see it. Mark knew exactly what he wanted…
Vast: The Mysterious Manor - Nick Brachmann: Art in Board Games #53
If people keep interpreting something "wrong" they may just be right. Its not always worth fighting against human nature. If people keep interpreting something a particular way, see if you can leverage that expectation..
Wingspan Board Game Art - How the Hit Board Game was Made - Interview with Elizabeth Hargrave, Jamey Stegmaier, and Natalia Rojas (Issue #52)
Birds are the perfect subject to learn how to draw and to practice. There are so many species, different looking, so many colors, textures, etc and that’s why I enjoy it. Every bird illustration offers new challenges and more learning opportunities…
Dragon Castle - Cinyee Chiu: Art in Board Games #51
I'll look for lots of references, in 2 ways. One is to look for existing works with similar topics, to see how people approach this topic, and to find a way to demonstrate that in a fresh way so it can stand out. Another way is to grab whatever I feel is interesting visually, which can be illustration…