Bargain Quest - Victoria Ying: Art in Board Games #40
Although we were using a lot of fantasy tropes, I always found it odd how so much of fantasy was so white. It made sense in Tolkien's days, but being persons of color ourselves we felt like why not create a world where our heroes could be from other backgrounds?
Hand of Fate - Jesse Gillespie: Art in Board Games #39
I look back on the work from those years and it seems like every brush stroke and ink spatter holds some little story of personal struggle, tragedy, or triumph. I chose to inject humor and lightness into when my day was painfully absent of it, or some little bit of cartoony pathos and sadness when that's what I needed to vent at the moment. They're just weird little cartoon cards, but there's a lot of my heart in them.
Until Daylight - Ben Bauchau: Art in Board Games #38
I took my passion for drawing to another level by practicing daily and trying to develop a workflow and an identity in my work. Now that my personal work is more defined, I realize how that has an impact on the possible opportunities that are more in line with what I love to draw.
Mobster Metropolis: Art in Board Games #37
There are surely those who would argue that a Sicilian setting is the most classic one, but we always had an American setting in mind. That allows for a wide variety of characters and illegal businesses, as so many different people and cultures were present in the US gangster scene during the first half of the 20th century…
Who Goes There? - Anthony Coffey and Jesse Labbe: Art in Board Games #36
I have been into tabletop games since I could remember. Fireball Island was a pin in my childhood timeline. Soon after that, Hero Quest began to open my eyes to all the possibilities that you could create with a game; the worlds that could be designed and all the adventures to be had exploring them…
Nick Nazzaro: Art in Board Games #35
The first thing I showed the rest of the team were different color palettes that were very limited, for directions we could go in. Having a limited amount of colors was very important in establishing the style as unique and recognizable. The hope was it would be eye-catching and different enough to warrant a further look...
The Tea Dragon Society - Katie O'Neill: Art in Board Games #34
I think there's so much to learn from traditional methods arts and crafts, and other things such as making and growing food. They can take a lot longer, but the products are so beautiful and there's so much more intention and engagement with the process.
Root - Kyle Ferrin: Art in Board Games #33
The thing about board game illustration is that if you work closely with the game designers, some things that you've worked really hard on get axed…
Semi Co-op: Art in Board Games #32
At first I just started designing the characters that were going to be based on Heinze and me. Three out of four were jokes about board games, so together with Heinze, I decided to throw away the idea of a webcomic about geeky subjects in general and decided it would be better to focus on board games.
Steven Preston: Art in Board Games #31
When I first started on Skyward I made an inspiration folder on my hard drive and kept filling it up with artwork I found. I'd never really drawn any isometric art before, I didn’t know how long it would take or what style…