Gazebo Board Game Art - Function vs Personality in Abstract Games & the Rise of AI Art - Interview with A. Giroux (Issue #73)
“My background in graphic design helps me curb my desire to use all the colours, because in the end working with a limited palette is always going to be more impactful.”
Parks (2nd Edition) Board Game Art - Reimagining the Hit National Parks Game - Interview with Josh Emrich (Issue #72)
“Some connect with an illustration because it captures a personal experience, others are drawn to a particular animal, and some simply love the way the sky makes them feel…”
Deep Regrets Board Game Art - A Deep Dive into this Creepy Fishing Game - Interview with Judson Cowan (Issue #70)
“There are some really, really weird things in the ocean. One of the most difficult parts of filling my fictional sea with life was coming up with fake fish that were more terrifying or bizarre than the real fish..”
Confusing Lands Board Game - Combining Art & Game Design - Interview with Zak Eidsvoog (Issue #69)
“I got my first couple of board game clients after I did a self-directed fan redesign project where I made new art and graphic design for a game I really love..”
Fame & Fable Board Game Art - Creating New Fantasy Worlds - Interview with Owen Davey (Issue #68)
“Fame and Fable draws inspiration from folktales, mythology, classic and modern fantasy, and popular culture. It’s a love letter to all of those influences, but it also keeps things light and approachable…”
Hedge Lord Board Game - Handmade Games and Traditional Methods - Interview with Timbrook Toys (Issue #65)
“The appeal of handmade products is that each item has special details which reveal the hand that made it.Working with irregular surfaces results in the kind of printing imperfections that distinguishes handmade art from mass-production… “
Vast: The Mysterious Manor - Nick Brachmann: Art in Board Games #53
If people keep interpreting something "wrong" they may just be right. Its not always worth fighting against human nature. If people keep interpreting something a particular way, see if you can leverage that expectation..
Jordi Roca: Art in Board Games #12
This project meant working on a game for the revered authors of War of the Ring, surely one of the best strategic games for two players that exists and a massively popular best-seller. For David and I, it was a challenge to accept and live up to the demands of this project..
Phil Walker-Harding: Art in Board Games #4
For me, the funnest part of these titles is when you get a piece to fit perfectly in a space and fulfil a plan you have been working towards. So when I started the design that became Bärenpark, I tried to make these moments happen often and be the real payoff for the players throughout the game..
Peter Wocken: Art in Board Games #2
I had visited La Sagrada Familia in Barcelona when I was living over in France, and it was an amazing and beautiful structure! When the game was pitched to me, I got really excited about the setting…