Micro Macro Board Game Art - The Perfectly Staged Crime - Interview with Johannes Sich
What's special about the concept? It's one big picture, but you can find the same character at multiple spots, doing different things at different moments in time.
Deep Regrets Board Game Art - A Deep Dive into this Creepy Fishing Game - Interview with Judson Cowan (Issue #70)
“There are some really, really weird things in the ocean. One of the most difficult parts of filling my fictional sea with life was coming up with fake fish that were more terrifying or bizarre than the real fish..”
Confusing Lands Board Game - Combining Art & Game Design - Interview with Zak Eidsvoog (Issue #69)
“I got my first couple of board game clients after I did a self-directed fan redesign project where I made new art and graphic design for a game I really love..”
Fame & Fable Board Game Art - Creating New Fantasy Worlds - Interview with Owen Davey (Issue #68)
“Fame and Fable draws inspiration from folktales, mythology, classic and modern fantasy, and popular culture. It’s a love letter to all of those influences, but it also keeps things light and approachable…”
Hedge Lord Board Game - Handmade Games and Traditional Methods - Interview with Timbrook Toys (Issue #65)
“The appeal of handmade products is that each item has special details which reveal the hand that made it.Working with irregular surfaces results in the kind of printing imperfections that distinguishes handmade art from mass-production… “
Techlandia Board Game - Silicon Valley meets Lovecraft - Interview with Dan Ackerman (Issue #64)
“The key for me was not to just have a guy in a suit with a Cthulhu head, but to have the guy in a suit with a Cthulhu head be just another cog in the corporate wheel…”
Phil Walker-Harding: Art in Board Games #4
For me, the funnest part of these titles is when you get a piece to fit perfectly in a space and fulfil a plan you have been working towards. So when I started the design that became Bärenpark, I tried to make these moments happen often and be the real payoff for the players throughout the game..
Peter Wocken: Art in Board Games #2
I had visited La Sagrada Familia in Barcelona when I was living over in France, and it was an amazing and beautiful structure! When the game was pitched to me, I got really excited about the setting…