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More Games Please
Art in Board Games
Interview Archive
Marketing
Photography
About
Art in Board Games
Interview Archive
Marketing
Photography
About
Art in Board Games 3 Ross Connell 17/02/2026 Art in Board Games 3 Ross Connell 17/02/2026

Micro Macro Board Game Art - The Perfectly Staged Crime - Interview with Johannes Sich

What's special about the concept? It's one big picture, but you can find the same character at multiple spots, doing different things at different moments in time.

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Interview, Art in Board Games 3 Ross Connell 11/04/2025 Interview, Art in Board Games 3 Ross Connell 11/04/2025

Deep Regrets Board Game Art - A Deep Dive into this Creepy Fishing Game - Interview with Judson Cowan (Issue #70)

“There are some really, really weird things in the ocean. One of the most difficult parts of filling my fictional sea with life was coming up with fake fish that were more terrifying or bizarre than the real fish..”

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Interview, Art in Board Games 3 Ross Connell 25/03/2025 Interview, Art in Board Games 3 Ross Connell 25/03/2025

Confusing Lands Board Game - Combining Art & Game Design - Interview with Zak Eidsvoog (Issue #69)

“I got my first couple of board game clients after I did a self-directed fan redesign project where I made new art and graphic design for a game I really love..”

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Interview, Art in Board Games 3 Ross Connell 05/02/2025 Interview, Art in Board Games 3 Ross Connell 05/02/2025

Fame & Fable Board Game Art - Creating New Fantasy Worlds - Interview with Owen Davey (Issue #68)

“Fame and Fable draws inspiration from folktales, mythology, classic and modern fantasy, and popular culture. It’s a love letter to all of those influences, but it also keeps things light and approachable…”

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Interview, Art in Board Games 3 Ross Connell 26/09/2019 Interview, Art in Board Games 3 Ross Connell 26/09/2019

Hedge Lord Board Game - Handmade Games and Traditional Methods - Interview with Timbrook Toys (Issue #65)

“The appeal of handmade products is that each item has special details which reveal the hand that made it.Working with irregular surfaces results in the kind of printing imperfections that distinguishes handmade art from mass-production… “

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Interview, Art in Board Games 3 Ross Connell 13/08/2019 Interview, Art in Board Games 3 Ross Connell 13/08/2019

Techlandia Board Game - Silicon Valley meets Lovecraft - Interview with Dan Ackerman (Issue #64)

“The key for me was not to just have a guy in a suit with a Cthulhu head, but to have the guy in a suit with a Cthulhu head be just another cog in the corporate wheel…”

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Interview, Art in Board Games 1 Ross Connell 25/06/2017 Interview, Art in Board Games 1 Ross Connell 25/06/2017

Phil Walker-Harding: Art in Board Games #4

For me, the funnest part of these titles is when you get a piece to fit perfectly in a space and fulfil a plan you have been working towards. So when I started the design that became Bärenpark, I tried to make these moments happen often and be the real payoff for the players throughout the game..

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Interview, Art in Board Games 1 Ross Connell 07/06/2017 Interview, Art in Board Games 1 Ross Connell 07/06/2017

Peter Wocken: Art in Board Games #2

I had visited La Sagrada Familia in Barcelona when I was living over in France, and it was an amazing and beautiful structure! When the game was pitched to me, I got really excited about the setting…

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Oh hey. I played in an Unmatched Tournament recently where I was the T-Rex from Jurassic Park. I felt pretty invincible, then Harry Houdini danced around with his magical ways and kicked the shit out of me. The end.
2026 and still loving Ark Nova, even when my wife wins easily. This is physically and digitally (bga) one of my most played games of the last few years. Highly recommended for players who like a more complex game that gives you a new puzzle every pla
New year. New job. Already lurking in the @manticgames store to check out Halo Flashpoint. This could be bad for my wallet!

#halo #haloflashpoint #manticgames
Agricola isn't really a game you ever feel like you're thriving in. The farmers in Agricola have a hard life, grinding out enough food per harvest or they'll need to beg to survive. There's no shame in struggling to get by, just keep grinding away, n
 

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