Ofrenda Board Game Art - Honoring Culture and the Dead - Interview with Alex Herrerias (Issue #79)
“This game was an excellent opportunity to teach people more about this Mexican tradition, and I had the chance to explore familiar places. I thought about families from Mexico, but I also wanted to represent the various regions.”
Eternal Decks Board Game Art - Merging Ancient and Modern - Interview with Mujunsha Inc (Issue #78)
“Creating a story is a lot like excavation. The famous Japanese sculptor Unkei once said that carving a Buddha statue was like "releasing it from the stone." This reflects the idea that the figure already exists within the material—and the sculptor’s role is to uncover it.”
Welcome To Board Game Art - Reversing Gender Norms - Interview with Anne Heidsieck (Issue #66)
“I wanted to make a joke about the omnipresent sexism of the 50s era by reversing the roles on the cover. At first, I imagined a woman in a suit near a sold sign in front of a nice house, giving the key to her nice husband..”
Techlandia Board Game - Silicon Valley meets Lovecraft - Interview with Dan Ackerman (Issue #64)
“The key for me was not to just have a guy in a suit with a Cthulhu head, but to have the guy in a suit with a Cthulhu head be just another cog in the corporate wheel…”
Kids on Bikes Art - Fighting Perfection and Finding Your Style - Interview with Heather Vaughan (Issue #63)
I went through a long time where in my head “Finished art” meant that the art was hyper realistic and perfect. It was a hard time training my brain to be okay with finished art that was polished, but not sterile.. That’s where my color choices and strange themes come from, me leaning hard into the skid of trying to buck the idea that realism is the only way for art to be truly “finished”.
Reavers of Midgard Board Game Art - Collaboration and Creative Direction - Interview with Tyler Myatt (Issue #62)
I remember at one point in time I was working on a Kickstarter, making graphics for 2 other games, AND doing the art for another game. It was pretty stressful but you have to get use to cutting down vines one at a time, eventually you start to see a clearing ahead..
Between Two Castles of Mad King Ludwig Board Game Art - Collaboration vs Solo Projects - Interview with Bartłomiej Kordowski (Issue #61)
All these things make sense if there is an art director. Someone who watches over everything and has a vision of how a particular game should look, selecting the right people and paying attention to graphical coherency…
Atommix: Art in Board Games #59
Art shouldn't be in a museum where you need to go especially and pay money if you want to explore aesthetics, it should surround us…
Kwanchai Moriya: Art in Board Games #58
I was turning 30 without a clear path, and absolutely buried in loans paid for private art school, and going through quite a bit in my personal life. I unsuccessfully applied for job after job on my college’s job board for anything art-related…
Wingspan Board Game Art - How the Hit Board Game was Made - Interview with Elizabeth Hargrave, Jamey Stegmaier, and Natalia Rojas (Issue #52)
Birds are the perfect subject to learn how to draw and to practice. There are so many species, different looking, so many colors, textures, etc and that’s why I enjoy it. Every bird illustration offers new challenges and more learning opportunities…