Art in Board Games 3, Interview Ross Connell Art in Board Games 3, Interview Ross Connell

Eternal Decks Board Game Art - Merging Ancient and Modern - Interview with Mujunsha Inc (Issue #78)

“Creating a story is a lot like excavation. The famous Japanese sculptor Unkei once said that carving a Buddha statue was like "releasing it from the stone." This reflects the idea that the figure already exists within the material—and the sculptor’s role is to uncover it.”

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Interview, Art in Board Games 3 Ross Connell Interview, Art in Board Games 3 Ross Connell

Kids on Bikes Art - Fighting Perfection and Finding Your Style - Interview with Heather Vaughan (Issue #63)

I went through a long time where in my head “Finished art” meant that the art was hyper realistic and perfect. It was a hard time training my brain to be okay with finished art that was polished, but not sterile.. That’s where my color choices and strange themes come from, me leaning hard into the skid of trying to buck the idea that realism is the only way for art to be truly “finished”.

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Interview, Art in Board Games 3 Ross Connell Interview, Art in Board Games 3 Ross Connell

Reavers of Midgard Board Game Art - Collaboration and Creative Direction - Interview with Tyler Myatt (Issue #62)

I remember at one point in time I was working on a Kickstarter, making graphics for 2 other games, AND doing the art for another game. It was pretty stressful but you have to get use to cutting down vines one at a time, eventually you start to see a clearing ahead..

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Interview, Art in Board Games 2 Ross Connell Interview, Art in Board Games 2 Ross Connell

Wingspan Board Game Art - How the Hit Board Game was Made - Interview with Elizabeth Hargrave, Jamey Stegmaier, and Natalia Rojas (Issue #52)

Birds are the perfect subject to learn how to draw and to practice. There are so many species, different looking, so many colors, textures, etc and that’s why I enjoy it. Every bird illustration offers new challenges and more learning opportunities…

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