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Art in Board Games
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More Games Please
Art in Board Games
Interview Archive
Marketing
Photography
About
Art in Board Games
Interview Archive
Marketing
Photography
About
Interview, Art in Board Games 1 Ross Connell 11/07/2017 Interview, Art in Board Games 1 Ross Connell 11/07/2017

Pierô: Art in Board Games #7

This project should have been the best moment in my career. I was working with only friends (game designers and publishers) on a very fun and original game. Everything was supposed to be cool. Unfortunately, I’ve realised since then that it’s always when I think it will be cool and quick that it’s a painful and slow process..

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Interview, Art in Board Games 1 Ross Connell 02/07/2017 Interview, Art in Board Games 1 Ross Connell 02/07/2017

Kingdom Death Monster - Lorinda Tomko: Art in Board Games #6

Nature is a big source of inspiration for me; nothing is creepier than some of the things that already exist here on Earth. I’ve based monsters on parasites, diseases, carnivorous plants and deep sea creatures - I like that the Kingdom Death universe isn’t filled with the same old thing! 

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Interview, Art in Board Games 1 Ross Connell 28/06/2017 Interview, Art in Board Games 1 Ross Connell 28/06/2017

The Open Road - Saskia Rasink: Art in Board Games #5

Explore the artistic world of Amsterdam-based illustrator Saskia Rasink—known for her vibrant, 50s‑inspired landscapes and work on board game projects like The Open Road. Learn her digital-first process, her strategies for discipline and workflow, and her top advice for aspiring game artists.

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Interview, Art in Board Games 1 Ross Connell 25/06/2017 Interview, Art in Board Games 1 Ross Connell 25/06/2017

Phil Walker-Harding: Art in Board Games #4

For me, the funnest part of these titles is when you get a piece to fit perfectly in a space and fulfil a plan you have been working towards. So when I started the design that became Bärenpark, I tried to make these moments happen often and be the real payoff for the players throughout the game..

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Interview, Art in Board Games 1 Ross Connell 19/06/2017 Interview, Art in Board Games 1 Ross Connell 19/06/2017

The Lost Expedition - Garen Ewing: Art in Board Games #3

I think I always wanted to be an illustrator, perhaps more specifically a comic artist - so I’ve been lucky. I was in hospital a lot as a child and my mum gave me comics to read and paper and pencils to draw with to keep me occupied - so perhaps my fate was sealed...

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Interview, Art in Board Games 1 Ross Connell 07/06/2017 Interview, Art in Board Games 1 Ross Connell 07/06/2017

Peter Wocken: Art in Board Games #2

I had visited La Sagrada Familia in Barcelona when I was living over in France, and it was an amazing and beautiful structure! When the game was pitched to me, I got really excited about the setting…

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Interview, Art in Board Games 1 Ross Connell 07/06/2017 Interview, Art in Board Games 1 Ross Connell 07/06/2017

Joan Guardiet: Art in Board Games #1

“I wanted the art to somehow convey a story, to have that Cold War vibe that the game needed. But also wanted to keep it light hearted. Once I had the first character created everything else flowed from it..”

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Oh hey. I played in an Unmatched Tournament recently where I was the T-Rex from Jurassic Park. I felt pretty invincible, then Harry Houdini danced around with his magical ways and kicked the shit out of me. The end.
2026 and still loving Ark Nova, even when my wife wins easily. This is physically and digitally (bga) one of my most played games of the last few years. Highly recommended for players who like a more complex game that gives you a new puzzle every pla
New year. New job. Already lurking in the @manticgames store to check out Halo Flashpoint. This could be bad for my wallet!

#halo #haloflashpoint #manticgames
Agricola isn't really a game you ever feel like you're thriving in. The farmers in Agricola have a hard life, grinding out enough food per harvest or they'll need to beg to survive. There's no shame in struggling to get by, just keep grinding away, n
 

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