Side Effects - Jade Shames and Ben Bronstein: Art in Board Games #20
I’ve had a lot of tragic experiences with mental illness, and I have a very dark sense of humor. Knowing that many of the drugs we’re prescribed to make us well also cause us to become sick in other ways, I started to develop a game where you were racing other players to treat a series of diseases...
Chris Quilliams: Art in Board Games #19
“I had the opportunity to work on the Pandemic Legacy board game with my Z-Man team. Everybody knew it was going to be special, which really added to the excitement. So, because of that, there was a bit of extra pressure..”
Gloom of Kilforth - Tristan Hall: Art in Board Games #18
I wanted to play a beautiful classical RPG adventure game that recaptured the feeling of playing Dungeons and Dragons in one evening, which meant epic adventures, meeting strange people, going on quests, exploring ancient places, enlisting allies and overcoming enemies and obstacles and finding great treasures, and no game I’ve played before..
Mr Cuddington: Art in Board Games #17
When we started working on Brass, we did not have much realistic art in our portfolio. We were lucky enough to have Gavan Brown trusting us for this big project. However, we could feel people were somewhat unsure that we could pull it off. Brass was already loved by many and we wanted to stay true..
Onirim & the Oniverse - Élise Plessis: Art in Board Games #16
We’ve imagined another world or reality which is inspired by the one we live in but more dreamlike. Nature has inspired me a lot. There are so many different shapes and colors around us. So much creativity and diversity in the millions of creatures and plants that exist. I wish I could have helped designing them..
KIWETIN - Gary Paitre and Natalie Dombois: Art in Board Games #15
The Canadian Woods and Nature in general were big inspirations but I also wanted to give the game a little “nordic” feeling, which shows in the characters that have warrior paintings and heads that looks a little like skulls. [..] KIWETIN should be mysterious and friendly without becoming too obviously magical...
By Order Of The Queen - Justin Hillgrove: Art in Board Games #14
I love character design so creating the character art was a joy. The game designer and I both have daughters who enjoy gaming and we feel strongly about making games that appeal to men and women, so we took care to make sure that at least half of the characters were female, and that none of those characters were sexualized..
Justin Wallace: Art in Board Games #13
I wanted to depict a diverse cast of characters, yet push each character just far enough to fit their given occupation/archetype. I wanted each character to feel distinct, and I based them off of people, faces, or characters that are memorable to me. I tried to capture those features the way that I see them..
Jordi Roca: Art in Board Games #12
This project meant working on a game for the revered authors of War of the Ring, surely one of the best strategic games for two players that exists and a massively popular best-seller. For David and I, it was a challenge to accept and live up to the demands of this project..
Flamme Rouge - Ossi Hiekkala: Art in Board Games #11
When I was asked if I would like to make illustrations for a bicycle racing game, it didn’t take me more that half a second to say ”YES!”. As a road bicycling enthusiast the subject was more than pleasing, but when I playtested it, I was thrilled. It really was a game..