Unearth - Jesse Riggle: Art in Board Games #27
I'd also recently moved to Europe for a stint and loved seeing all the old castles and wanted to do something with that. So I combined that with my affinity for isometric projections and started to play around and liked where it went. The game features a bunch of unique environments, such as..
Andrew Bosley: Art in Board Games #26
Never stop learning and practicing! As my professors used to tell me, it’s the mileage that matters. There are plenty of people with pure, raw, exceptional talent, that have their path laid out for them. But the rest of us just need to work hard. For both art and game design..
Tania Walker: Art in Board Games #25
Achieving my life’s dream at 21 was eye-opening. Setting aside the 70-hour working weeks, what I found at Disney was that I didn’t enjoy being a cog in an enormous machine. Turned out what I really wanted was not to work with a specific company, but rather, the chance to shape my creative work in a meaningful way...
Pyramid Arcade - Eileen Tjan: Art in Board Games #24
The biggest challenge is that there’s no literal interpretation of the board game outside of the pieces. So, we had to concept an entire art style and brand around two pieces of information: there are many games you can play with pyramids, and the pieces themselves...
STEM: Epic Heroes - George Doutsiopoulos: Art in Board Games #23
The timing was perfect and so was the theme of the board game. Some of my favorite things in the world are science, character illustration and board games, and STEM perfectly combined all three. What is more, I absolutely love vintage themes...
Todd Sanders: Art in Board Games #22
In taking apart another designer’s work and re-visioning it, you learn the inner workings of the mechanics and how the game is put together, thereby learning something about the design process. I suppose the best thing I have learned is to be open with my work [..]
Dawn of Peacemakers - Sami Laakso: Art in Board Games #21
As I do both the illustrations and graphic design for my board games, I usually start with a crude layout for my prototype. While the first prototypes can be rough around the edges, I try to make them as user-friendly and clean as possible..
Side Effects - Jade Shames and Ben Bronstein: Art in Board Games #20
I’ve had a lot of tragic experiences with mental illness, and I have a very dark sense of humor. Knowing that many of the drugs we’re prescribed to make us well also cause us to become sick in other ways, I started to develop a game where you were racing other players to treat a series of diseases...
Chris Quilliams: Art in Board Games #19
“I had the opportunity to work on the Pandemic Legacy board game with my Z-Man team. Everybody knew it was going to be special, which really added to the excitement. So, because of that, there was a bit of extra pressure..”
Gloom of Kilforth - Tristan Hall: Art in Board Games #18
I wanted to play a beautiful classical RPG adventure game that recaptured the feeling of playing Dungeons and Dragons in one evening, which meant epic adventures, meeting strange people, going on quests, exploring ancient places, enlisting allies and overcoming enemies and obstacles and finding great treasures, and no game I’ve played before..