Interview, Art in Board Games 3 Ross Connell Interview, Art in Board Games 3 Ross Connell

Magic: The Gathering Card Art - Artistic Process and Building Your Community - Interview with Sara Winters (Issue #67)

“In 2012 I made my first fantasy illustration portfolio and brought it to an artist convention in Kansas City called Spectrum. I showed it to as many artists and art directors as possible. Even though I knew that I wasn’t ready, I made this portfolio as…”

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Interview, Art in Board Games 3 Ross Connell Interview, Art in Board Games 3 Ross Connell

Kids on Bikes Art - Fighting Perfection and Finding Your Style - Interview with Heather Vaughan (Issue #63)

I went through a long time where in my head “Finished art” meant that the art was hyper realistic and perfect. It was a hard time training my brain to be okay with finished art that was polished, but not sterile.. That’s where my color choices and strange themes come from, me leaning hard into the skid of trying to buck the idea that realism is the only way for art to be truly “finished”.

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Interview, Art in Board Games 3 Ross Connell Interview, Art in Board Games 3 Ross Connell

Reavers of Midgard Board Game Art - Collaboration and Creative Direction - Interview with Tyler Myatt (Issue #62)

I remember at one point in time I was working on a Kickstarter, making graphics for 2 other games, AND doing the art for another game. It was pretty stressful but you have to get use to cutting down vines one at a time, eventually you start to see a clearing ahead..

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