Slay the Spire Game Art - From Screen to Table - Interview with Artists Anailis Dorta & Bruce Brenneise (Issue #76)
Slay the Spire is a phenomenal hit. The video game has sold an estimated 3 million copies and has been adapted into a board game, which is already rated in the top 50 best board games ever on Board Game Geek.
The Lord of the Rings: Fate of the Fellowship Board Game Art - Bringing Fantasy Worlds to Life - Interview with Cory Godbey (Issue #75)
“Rereading that chapter in Fellowship of the Ring, the most terrifying part of those visions in the Mirror was Frodo seeing the Eye, and I knew I wanted to bring that image into the moment.”
Onoda Board Game Art - Visual Storytelling - Interview with Javi de Castro (Issue #74)
“There are many tragic moments in the story, I tried to reflect them with colors, shapes, and other resources. The board game follows Onoda's life chronologically, and I tried to reflect that in the cards; you can see how he ages.. “
Gazebo Board Game Art - Function vs Personality in Abstract Games & the Rise of AI Art - Interview with A. Giroux (Issue #73)
“My background in graphic design helps me curb my desire to use all the colours, because in the end working with a limited palette is always going to be more impactful.”
Parks (2nd Edition) Board Game Art - Reimagining the Hit National Parks Game - Interview with Josh Emrich (Issue #72)
“Some connect with an illustration because it captures a personal experience, others are drawn to a particular animal, and some simply love the way the sky makes them feel…”
Interstellar Adventures Board Game Art - Narrative Design and the Optimism of 1960s Science Fiction - Interview with Adrián Iglesias (Issue #71)
“If we think about the science fiction of the 1960s, we can say that its main characteristic, in terms of design and thinking about the mechanics of space travel, is optimistic naivety….”
Deep Regrets Board Game Art - A Deep Dive into this Creepy Fishing Game - Interview with Judson Cowan (Issue #70)
“There are some really, really weird things in the ocean. One of the most difficult parts of filling my fictional sea with life was coming up with fake fish that were more terrifying or bizarre than the real fish..”
Confusing Lands Board Game - Combining Art & Game Design - Interview with Zak Eidsvoog (Issue #69)
“I got my first couple of board game clients after I did a self-directed fan redesign project where I made new art and graphic design for a game I really love..”
Fame & Fable Board Game Art - Creating New Fantasy Worlds - Interview with Owen Davey (Issue #68)
“Fame and Fable draws inspiration from folktales, mythology, classic and modern fantasy, and popular culture. It’s a love letter to all of those influences, but it also keeps things light and approachable…”
Magic: The Gathering Card Art - Artistic Process and Building Your Community - Interview with Sara Winters (Issue #67)
“In 2012 I made my first fantasy illustration portfolio and brought it to an artist convention in Kansas City called Spectrum. I showed it to as many artists and art directors as possible. Even though I knew that I wasn’t ready, I made this portfolio as…”