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Art in Board Games
Interview Archive
Marketing
Photography
About
Art in Board Games
Interview Archive
Marketing
Photography
About
Interview, Art in Board Games 3 Ross Connell 16/04/2025 Interview, Art in Board Games 3 Ross Connell 16/04/2025

Interstellar Adventures Board Game Art - Narrative Design and the Optimism of 1960s Science Fiction - Interview with Adrián Iglesias (Issue #71)

“If we think about the science fiction of the 1960s, we can say that its main characteristic, in terms of design and thinking about the mechanics of space travel, is optimistic naivety….”

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#halo #haloflashpoint #manticgames
Agricola isn't really a game you ever feel like you're thriving in. The farmers in Agricola have a hard life, grinding out enough food per harvest or they'll need to beg to survive. There's no shame in struggling to get by, just keep grinding away, n
 

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