I have been into tabletop games since I could remember. Fireball Island was a pin in my childhood timeline. Soon after that, Hero Quest began to open my eyes to all the possibilities that you could create with a game; the worlds that could be designed and all the adventures to be had exploring them. With such a love for illustrations, games just felt like the natural next step.
The first thing I showed the rest of the team were different color palettes that were very limited, for directions we could go in. Having a limited amount of colors was very important in establishing the style as unique and recognizable. The hope was it would be eye-catching and different enough to warrant a further look...
I think there's so much to learn from traditional methods arts and crafts, and other things such as making and growing food. They can take a lot longer, but the products are so beautiful and there's so much more intention and engagement with the process.
At first I just started designing the characters that were going to be based on Heinze and me. I read ‘Understanding Comics’ and ‘Making Comics’ by Scott McCloud and just started drawing some. Three out of four were jokes about board games, so together with Heinze I decided to throw away the idea of a webcomic about geeky subjects in general and decided it would be better to focus on board games.
When I first started on Skyward I made an inspiration folder on my hard drive and kept filling it up with artwork I found [..] As I'd never really drawn any isometric art before, I didn’t know how long it would take or what style to do it in [..] I started looking at more pieces still in an isometric style but with a lot more detail, like something out of an RPG.
I wanted an old and detailed styled map. So I contacted Daniel Hasenbos who is a cartographer [..] and by intense research [..] added historically correct buildings and monuments throughout the Roman empire.
Joeri Lefevre provides the all the card art and the amazing box art. I wanted his art pieces to be classical and to depict different situations in the daily life of Roman people [..]