I wanted to depict a diverse cast of characters, yet push each character just far enough to fit their given occupation/archetype. I wanted each character to feel distinct, and I based them off of people, faces, or characters that are memorable to me. I tried to capture those features the way that I see them..
More Games Please brings you interviews with the best board game artists and designers. We find out more about their inspiration, the challenges they've faced and how they created the games we love.